Day 5 - A Breathe


    Whoops forgot to write this post yesterday, ahh well. I didn't do too much yesterday, focused on making art and trying to get water death working. 

Starting off the day I know that  wanted to create a little worm digging up through the ground and then burrowing back down. it turned out really well

Next I made a small mushroom animation, not the best but it works well in the game

The water animation I had previously made was bugging me because it just seemed way to busy to read clearly. So instead i just kept it simple with some straight lines moving down. Then to make the animation in game look more natural, I created an offsetted animation tile so that the animations would play slightly out of sync.

I was also starting to think that the hard flat edges of the ground weren't looking right so I created an edge tileset for them.

The darker ground is for the boundaries, acting like cliffs/walls that stop you from walking off screen. I also decided to redesign the ground tiles to create edges for it, especially for where it borders the water. The edges made it look a lot more natural. 

That's all the art that i made, it isn't much but I think it did a lot to making the game look much better. 

The scene now looks more real and physical. The rough edges look like natural wear. 

Now about the water death. ARGHHHH, well it kind of works. I set up the collisions with the animated tiles to work fine so the player knows that it has hit. I tried to create a respawn point by resetting the players position, but it wasn't working. So now I'm going to try and finish the death sequence to make it work. 

Goals For Today:

  • Fix the death sequence
  • Fix the pushing
  • Create a Menu for the level

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