Day 2 - Tiles BABY!!
Okay end of Day 2, omg this is going to be a long week.
I Started the day off by looking at how to make a good 2d topdown movement. I followed this Brackeys tutorial. However, I had to tweak the movement style for what I wanted. I mainly used it on how to set up the animation, which took so long to get each direction looking good.
For the movement I wanted to create a baba is you-esque system, you can move on a grid in four directions, one button press = one move.
So I found an excellent guide to that here. So I had my basic movement working, YES! SCORE!
Then I started working on hooking up animations and learning how to make sprite based animation in unity. Blackthornprod had this great tutorial on how to set up animations from a sprite sheet, here. So I had created 8 different sprite sheets, with a consistent design, idle and walking animations for each direction. Left and right were the easiest to do, cause I could just flip the sprite, but up and down animation took forever to get looking right.
Side Animations for Queen Ant
Walk :
Idle :
So there are the left idle and walk animation. I think they look really cute for such a low resolution, all the art is done 16x16.
So I learned a lot about animations in unity today. It was fun to work with a lot more of unity, as previously I have been mostly programming instead of creating a full game.
Since today was mostly art I haven't written too much, but I did make lots of sprites and started to get everything animating.
Goals for tomorrow
- GET CORE MECHANIC
- or at least pushing and pulling
- and dying when you hit water
- and immoveables
- Animate water
- Create the worker ants
- Animate them
Colony - Brackeys 2021.1
More posts
- Day 5 - A BreatheFeb 19, 2021
- Day 4 - Improvements People Improvements!Feb 17, 2021
- Day 3 - Better MovementFeb 16, 2021
- Day 1 - The Brain StormFeb 14, 2021
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