Day 2 - Tiles BABY!!


Okay end of Day 2, omg this is going to be a long week. 

I Started the day off by looking at how to make a good 2d topdown movement. I followed this Brackeys tutorial. However, I had to tweak the movement style for what I wanted. I mainly used it on how to set up the animation, which took so long to get each direction looking good. 

For the movement I wanted to create a baba is you-esque system, you can move on a grid in four directions, one button press = one move. 

So I found an excellent guide to that here. So I had my basic movement working, YES! SCORE!

Then I started working on hooking up animations and learning how to make sprite based animation in unity. Blackthornprod had this great tutorial on how to set up animations from a sprite sheet, here. So I had created 8 different sprite sheets, with a consistent design, idle and walking animations for each direction. Left and right were the easiest to do, cause I could just flip the sprite, but up and down animation took forever to get looking right. 

Side Animations for Queen Ant

Walk :

Idle :

So there are the left idle and walk animation. I think they look really cute for such a low resolution, all the art is done 16x16.

So  I learned a lot about animations in unity today. It was fun to work with a lot more of unity, as previously I have been mostly programming instead of  creating a full game. 

Since today was mostly art I haven't written too much, but I did make lots of sprites and started to get everything animating.


Goals for tomorrow 

  • GET CORE MECHANIC
    • or at least pushing and pulling
    • and dying when you hit water
    • and immoveables
  • Animate water
  • Create the worker ants
    • Animate them

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